2016: THE YEAR IN REVIEW PT. 2 – MYSELF.

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Following up on yesterday’s article on what we’ve experienced from Games Workshop this past year, it’s time to look back onto my own year as a hobbyist. While it’s been marked by large periods of inactivity (as should be apparent by the content update on this blog), due to a variety of real life factors, I’ve managed to actually get a decent amout of hobby time in, all things considered. Let’s jump right in.

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2016: the year in review pt. 1 – Games Workshop.

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Celebrity deaths and world development issues aside, 2016 shaped up to be an incredibly eventful year for Games Workshop hobbyists. In this three-part series over the next couple of days, I will look back a bit on the year that was, and into the year that’s coming. There’ll be a bit about my thoughts regarding my own progress, the development of Games Workshop as a company, and what I expect from the new year. In this first installment, I’ll be sharing my thoughts on releases and progress this year, from the point of view of a customer, fan and interested study of Games Workshop.

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That thing with Slaanesh.

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By now, I’m sure you’ve all heard about the current rage in the Age of Sigmar speculation pens – that the Dark Prince is gone/dead/replaced/retconned or something similar. Add swearwords, clickbait and endless threats of quitting the game for dramatic effect. But what do we really know about the subject at this point?

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Sunday long read: The Forge World myth.

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A few days ago, I got a text from one of my regular gaming buddies. It simply asked, “Do you think they’ll make a Sigmar figure now?” I thought about it for a few seconds, before I answered (somewhat sarcastically) “I bet Forge World will make it. Age of Sigmar Character Series.” A lengthy discussion followed, where he suggested Games Workshop themselves would release it, as they had Nagash, and I pointed out that we have no actual clue if there are plans to expand the Age of Sigmar into Forge World’s tudios.

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Sunday long read: The future of Warhammer.

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With Age of Sigmar less than two weeks away, the rumour-mill is running haywire, and as with most things that are as heavily locked down as the new game appears to be, most of the rumours both contradict each other, appear either way off the mark or simply too good to be true, or somewhere in between.

So, what can we expect from Age of Sigmar? Without any sort of inside information or preferred rumours, this is my own personal take on what I think the new game will bring.

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It begins.

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When you’ve been around the hobby for two decades, simply “starting a new project” tends to be futile. In terms of time, obviously (anyone that’s been around that long likely have a combination of work, family and other factors that limit their actual hobby time), but also in terms of challenge. When you’re about to start your umpteenth army, what do you do to motivate yourself?

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Perception.

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With the release of the new Assassinorum: Execution Force board game (AEF) this week, Games Workshop has taken a new step in re-defining the borders between their core games and their supplement products. Where Dreadfleet was as stand-alone as you could possibly get, Space Hulk followed up by using unique models that easily crossed over into the core game of Warhammer 40,000 with a little love and some spare bases.

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