Last year, my friend E and I met up for a very inaugural match of Age of Sigmar where we more or less did, well, everything wrong. Last night, we met up for a rematch after having had several more games on other hands under our belt, as well as countless hours of debating and discussing the rules, comp variant and theories.
The Festering Orchard project is coming along surprisingly well – the past week or so have seen me finish no less than five models of various types, primarily as colour testers, but actually turning out so nice that they will simply just find their way into my final force.
It’s been a while. Specifically, two whole months of not a single post, and truth be told, not much hobby stuff either. I blame the fact that I have a wonderful baby boy, that work is something that happens in adult lives to provide them with disposable income, and the existence of certain Blizzard Entertainment franchises.
I don’t usually do unboxings, for a couple of reasons; first of all, because I very rarely receive new products in time to post it before there’s already ten Youtube reviews of it, but also because the Games Workshop website have become increasingly good at showcasing models to their full extent. This week, however, I’m making an exception for the new Baleful Realmgates kit. Partly because I wanted to post something positive after the other day’s fiasco, but also because this kit stands out with how it differs from previous terrain pieces.
With the release of Age of Sigmar, the Black Library have started a new series called The Realmgate Wars, to tie in with the new game and the campaign presented in the starter box and the first book released. After a spectacular trip around the world, I finally got my hands on the first book of the series, The Gates of Azyr, and tore through the pages. But is it any good?
By now, I’m sure you’ve all heard about the current rage in the Age of Sigmar speculation pens – that the Dark Prince is gone/dead/replaced/retconned or something similar. Add swearwords, clickbait and endless threats of quitting the game for dramatic effect. But what do we really know about the subject at this point?
As we all know by now, Age of Sigmar is definitely not Warhammer. Curiously, though, every attempt I see at making any sort of composition system for army selection (and there’s been rather a few!), people seem to base any sort of balance around the perceived meta stemming from the final few months of 8th edition.
With the release of the Age of Sigmar rules and warscrolls this weekend, a friend and I got together today to test the rules with our old fantasy armies, Dark Elves (now known as the more IP-friendly Aelven Exiles) and Warriors of Chaos. Khorne and Khaine rubbed their respective hands as carnage was being prepared in their names…
With Age of Sigmar less than two weeks away, the rumour-mill is running haywire, and as with most things that are as heavily locked down as the new game appears to be, most of the rumours both contradict each other, appear either way off the mark or simply too good to be true, or somewhere in between.
So, what can we expect from Age of Sigmar? Without any sort of inside information or preferred rumours, this is my own personal take on what I think the new game will bring.