2016: the year in review pt. 1 – Games Workshop.

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Celebrity deaths and world development issues aside, 2016 shaped up to be an incredibly eventful year for Games Workshop hobbyists. In this three-part series over the next couple of days, I will look back a bit on the year that was, and into the year that’s coming. There’ll be a bit about my thoughts regarding my own progress, the development of Games Workshop as a company, and what I expect from the new year. In this first installment, I’ll be sharing my thoughts on releases and progress this year, from the point of view of a customer, fan and interested study of Games Workshop.

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Sunday long read: The Forge World myth.

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A few days ago, I got a text from one of my regular gaming buddies. It simply asked, “Do you think they’ll make a Sigmar figure now?” I thought about it for a few seconds, before I answered (somewhat sarcastically) “I bet Forge World will make it. Age of Sigmar Character Series.” A lengthy discussion followed, where he suggested Games Workshop themselves would release it, as they had Nagash, and I pointed out that we have no actual clue if there are plans to expand the Age of Sigmar into Forge World’s tudios.

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